Home » Library » Learn » Cues and Cueing

The Rules for Cues

The technical name for a cue is a discriminative stimulus.

Here is how you can tell if you have built a truly powerful cue which will always work for you and your dog.

Test one:

The dog always does the behavior you asked for, when you ask it. (That is, when you say Sit, or Bark, or High Five, the dog does what you asked, and immediately. For most people, this constitutes obedience, but it is only a start of creating real reliability.)

Test Two:

The dog never offers that behavior (sit, bark, high five) when you didn't ask for it.

The dog never gives you that behavior just because it's bewildered, or hopeful, or wants a cookie.

Test Three:

The behavior never occurs in response to some other cue. For example, if you say Roll over, and your dog sits, barks, or lifts a paw for the high five, you have just learned that a)your dog doesn't yet understand what you mean by roll over, and b) your dog doesn't yet understand the cue for the behavior it did give you, either.

Test Four:

No other behavior occurs when you give a cue for one specific behavior. When you say "High Five" the dog does not respond by licking you, rolling over, sitting, etc.

To have a really reliable dog (in the show ring, obedience ring, hunting field, search-and rescue, wherever) train at least two or three behaviors to meet all four tests. When a behavior meets all four tests, the cue for that behavior becomes an immensely powerful tool. When a dog has learned to refine its attention to cues, to this level, it becomes a tremendously astute partner in learning new cues. You can develop the skill, or fluency, of understanding and recognizing cues, using ANY behavior including tricks.

About the author
User picture

Karen Pryor is the founder and CEO of Karen Pryor Clicker Training and Karen Pryor Academy. She is the author of many books, including Don't Shoot the Dog and Reaching the Animal Mind. Learn more about Karen Pryor or read Karen's Letters online.

Jansje's picture

rules for cues

My first clicker dog, Cato, always started a new clickersession doing all the things he had learned by clickertraining. I thought that was his way of figuring out what I wanted to teach him, to get an idea of what direction he had to think of.

I never saw it as having a lack of stimulus control, because these behaviors were normally only shown when I gave him the cue.

I can't figure it out with the dog since he died in may this year, age 15 years, but what should I have done to find it out, or to get a better stimulus controle over these behaviors?

Post new comment

  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <embed> <object> <div>
  • Lines and paragraphs break automatically.
  • Glossary terms will be automatically marked with links to their descriptions. If there are certain phrases or sections of text that should be excluded from glossary marking and linking, use the special markup, [no-glossary] ... [/no-glossary]. Additionally, these HTML elements will not be scanned: a, abbr, acronym, code, pre.
  • Each email address will be obfuscated in a human readable fashion or (if JavaScript is enabled) replaced with a spamproof clickable link.

More information about formatting options

To prevent automated spam submissions leave this field empty.

<!-- Facebook Pixel Code -->
<script>
  !function(f,b,e,v,n,t,s)
  {if(f.fbq)return;n=f.fbq=function(){n.callMethod?
  n.callMethod.apply(n,arguments):n.queue.push(arguments)};
  if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';
  n.queue=[];t=b.createElement(e);t.async=!0;
  t.src=v;s=b.getElementsByTagName(e)[0];
  s.parentNode.insertBefore(t,s)}(window, document,'script',
  fbq('init', '188981236281006');
  fbq('track', 'PageView');
</script>
<noscript><img height="1" width="1" style="display:none"
/></noscript>
<!-- End Facebook Pixel Code -->